Beyond and around multimedia interactive devices, digital fabrication software, gamification mechanics applied to idea generation processes, modeling design tools, virtual world generation, artistic installations, serious games, ..
We will present the following demo at the CHI PLAY ’09 conference in Barcelona:
“Virtual Reality (VR) gaming environments can recreate dangerous or even physically impossible situations in an immersive way. However, VR players are isolated from the real world and the experience lacks some features compared to real games, i.e. the physicality of touching objects or other players. Furthermore, in traditional VR gaming, VR players cannot interact with real world (RW) players. Here, we are exploring how to collocate VR and RW players to play simultaneously in the same physical space using wearable touch-sensitive patches that can be attached to objects, walls or players and serve as a nexus between both players. We present the design of a gaming system, two games mechanics supported by it and a preliminary user evaluation to assess in which way physicality was enhanced.”
“Immersive virtual reality environments allow interaction through generic devices with specific characteristics of such environments: three-dimensional interaction devices or wearable devices without cables. But the sensation of immersion is often diminished by the minimal feedback obtained from the virtual environment, for which haptic devices of different characteristics have been developed. However, these devices do not produce the sensation of touch of a physical object. In our project we create physical objects with tangible surfaces that are interactive in a virtual reality environment.
We have implemented two examples applications: in the first one we have placed in physical space real objects that correspond to virtual objects in a similar position in the virtual space, the user can move through the physical space which corresponds to the virtual space and can touch the physical objects that also exist in the virtual space. In the second we have created a physical reproduction of a mountain by 3D printing, through the interaction with capacitive sensors in the physical object we can navigate through a virtual space in which the same mountain is visualized in 3D.”
As initial activities we are organizing ideation workshop introducing to prospective collaborators the concept of cyber-cities through a divergent thinking based learning method, while at the same time sparking ideas in their minds that are gathered for applicability evaluation.
To setup a demonstrator testbed we are creating a functional demo city for an emergency based services and a remote surveillance applications. Although with minimal number of nodes, we are using proven large-scale communication mechanisms.
“Si te gustan los globos y los hinchables este es tu proyecto DIY (hazlo tu mismo) de bajo coste para hinchar globos automáticamente aprendiendo a crear máquinas, mecanismos, tecnología neumática, robótica, electrónica y programación, y generar impacto en tu comunidad con múltiples tecnologías y globos.”
Vamos a organizar dentro del colectivo Teknotrakitana unos encuentros de arte y tecnología con diversas charlas, talleres y actuaciones. Será los próximos 18,19,20 y 21 de diciembre en el Centro de Arte Contemporáneo Huarte.
1) how to display augmented reality substituting the traditional paper based marker with a multitouch tablet display,
2) simultaneous manipulation of an augmented reality visualization: multitouch interaction in tablet permits to move the visualization in 2 axis, multitouch interaction in mobile phone permits to select objects.
A collage is an artistic composition made by assembling different parts to create a new whole. This procedure can be applied for assembling tridimensional objects. In this paper we present CollARt, a Mobile Augmented Reality application which permits to create 3D photo collages. Virtual pieces are textured with pictures taken with the camera and can be blended with real objects.
This is the paper published at the ACM Multimedia conference 2013. And below a video explaining how it works.